Tuesday 23 June 2015

Head Turns

Our first test was to do some head turns, here I did the study and then also completed a head turn of my own character.

I found that the head turn was quite hard to get my head around (pun intended).

Here is my test: 


And here is my character head turn:


Horse/Dog/Cat Run

The run of the four legged creatures was actually my most fun. I think in particular because I was beginning to get better at my line work and understanding the capabilities of flash. I decided to have more fun and add more to the original designs than I have with others.
These to me, are my best works yet.

Dog (semi cat hybrid):















Cat (with secondary motion of the bell):














Horse (Centaur - Mixed horse with my Character)


Lip Sync

Oh my lord, this was a toughy!
The first time I did this, my mouth came out way to fast, as I had animated every single phoneme in the voice. Unfortunately at 24 FPS that comes out looking like a really bad rapper.
After talking to Vaughn he suggested stringing out specific starting phonemes more. I think the end result turned out MUCH better than the first.


















This GIF however is a bit fast - (It speed up?) compared to the actual file..
I am unsure why.

Jumping/Lifting

I looked at the jump sequences that were given to us as reference, but found them to be rather boring (Sorry Vaughn) But I did come up with a jumping roll, it isn't the greatest but i'm fairly proud of it! :P

Running Jump Sequence.
Lift Sequence:

Frame that I worked from.



I was really happy with my lift sequence - the added shadow, particularly to the bottom of the rock, helps give a sense of grounding and deepens that idea of being lifted. As its lifted the shadow gets smaller and weaker.

Run Cycles

For run cycles I really wanted to try capture a sense of secondary movement in my character, as he is a larger lad, I wanted to get the movement of his belly particularly to move in conjunction with his steps. As he comes up, so does his belly, and he comes down etc etc.

Side Run:
















Front Run - Robot!
















I decided to go with a robot, I had quite honestly had enough of my character and felt like spicing things up a little.

Walk Cycles

Man this one was hard! Getting my character to walk in three concepts was no easy task, and unfortunately each cycle has a different walk pattern.. Annoying but I was unsure on how to appropriately fix this.

Test Walk Cycle:














Front Walk














Side Walk














3/4 Walk















The 3/4 Walk was by far the hardest. And literally blew my mind!

Bird Flight

Bird flight was an interesting one, with the movement of the wings, and getting the tail to move in proper conjunction with the body.

My first attempt was a side view, which I then added a second bird and a surprise ending.
A real tear jerker!
















My front view I tried to add another object to offset the movement of the bird, but also to get an understanding of how the movement of one object affects the movement of another.